AI Insights · Timothy · October 2022
Top 5 Racing Games on Android in Germany Q3 2022
A detailed look at the performance metrics of the top 5 racing games on the Android platform in Germany during Q3 2022, including downloads, revenue, and active users.
During Q3 2022, the top 5 racing games on the Android platform in Germany showed varied performance metrics in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive overview of these trends.
CSR 2 Realistic Drag Racing by Zynga experienced a peak in weekly revenue at around $57K in the last week of July, with a general fluctuation throughout the quarter. Weekly downloads saw a significant increase to 6.6K in mid-July but ended the quarter on a lower note at about 2.7K. The number of active users peaked at approximately 29.4K in mid-July before gradually declining to around 19.9K by the end of September.
Mario Kart Tour from Nintendo Co., Ltd. showed a fairly stable weekly revenue, peaking at $29.7K in the last week of September. Downloads saw an initial high of 23.1K at the start of the quarter, dropping significantly to around 6.8K towards the end. Active users also saw a downward trend, starting at 95.1K and ending at around 73.6K.
Pocket Champs: 3D Racing Games by Madbox displayed a strong start in weekly revenue, peaking at $32.3K towards the end of July. Downloads surged to 37.2K in mid-July, maintaining a steady decline thereafter to approximately 11.9K by the end of September. Active users saw a significant rise to about 67.7K in early August, gradually decreasing to 45.4K by the end of the quarter.
Need for Speed™ No Limits from ELECTRONIC ARTS had a consistent weekly revenue, peaking at $13K in early August. Downloads fluctuated, peaking at 6K in mid-July but settling around 4.3K by the end of September. Active users showed a steady trend, peaking at 25.8K in early August and maintaining around 22.2K towards the quarter's end.
Real Racing 3, also by ELECTRONIC ARTS, exhibited a steady increase in weekly revenue, peaking at $13.7K in the last week of September. Downloads showed a peak at 5.4K in the same week. Active users saw a remarkable rise, reaching about 36.1K by the end of September, marking a significant increase from the quarter's start.
For more detailed insights and data on the performance of these racing games, visit Sensor Tower.